12/3/2023 0 Comments Exapunks igg![]() CREATE YOUR OWN PUZZLES - Create your own networks to hack, and share them with the world on Steam Workshop.TAKE DOWN YOUR FRIENDS - Compete with your friends by running your programs directly against theirs in all-out hacker battles.Or create your own homebrew games for the TEC Redshift… if you hack the development kit. Or play HACK*MATCH, if you hack the region lock on your Sawayama WonderDisc. SLACK OFF - Play ПАСЬЯНС, if you hack the server where it’s stored.HACK EVERYTHING - Hack banks, universities, factories, TV stations, highway signs, game consoles, the government.WRITE VIRUSES - Program your EXAs (EXecution Agents) to tear through networks, replicate themselves, trash files, terminate other EXAs- and leave without a trace.Tutorials, hacking tips, secret information, searing commentary- TRASH WORLD NEWS has you covered. READ ZINES - Learn to hack from TRASH WORLD NEWS, the underground computer magazine.There’s nothing left to lose… except your life.ĮXAPUNKS is the latest open-ended puzzle game from Zachtronics, the creators of Opus Magnum, SHENZHEN I/O, TIS-100, and more. You used to be a hacker, but now you have the phage. I'll keep investigating and any insight would be appreciated.Acerca de este juego The year is 1997. Also, play with the screen memory so you could do scrolling. Have an EXA hold a tile and be able to "stamp" it anywhere (using different modes to draw or erase). I'd love if the devs would add instructions to draw directly to the screen. I guess something simple like a scrolling star field would be simple to do. also creating backgrounds is quite limited. Using sprites to create tile maps would be impossible unless the levels are quite sparse. every graphic (unless I got this wrong) has to be a sprite, and the maximun number of sprites is quite low. In the end I ended up using too many COPY instructions. It'd be nice to be able to quickly make a file for the new copy. I'd make things much easier.ĭATA: It's a shame that you can't use it when you replicate an EXA. Sometimes I wish it'd also duplicate a file. Click on the new solution that just poppeed up. EXAPUNKS Build 20220721 Skidrow Reloaded Games GAMES LIST, PC GAMES, UPDATES, PC REPACK, ELAMIGOS, CODEX, Crack By SKIDROW, RELOADED, FITGIRL, DODI REPACKS, CPY. Click and hold on the image, and drag it into the game screen. There arent any EXA commands, but there are macros, which are the EXAPUNKS equivalent to a preprocessor directive. Find the folder that you saved the image to. Click on the button that opens up a list of solutions. some achievements require completing special tasks in levels. Boot up EXAPUNKS Change the settings so EXAPUNKS is playing in windowed mode. EXAPUNKS > Guides > Dendrobates Tinctoriuss Guides. REPL : It's really cool and lets you have much more functionality. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I wish there was a way to know this in advance so you don't have to make disposable copies of the EXA in hopes one will get the file. Maybe global variables could be done by using a common file between EXAs and making sure to always drop the file after using it, but it'd be hard to sync access so no EXA tries to grab a file when another one is holding it. In the subject of communication, I thought maybe using files could be a solution, but it seems it'd be too complex as the receiving EXA can't know if there's a file he can grab. It'd also be nice if you could target messages, not just between local and global, but to a specific EXA. It'd be nice if you could send values to multiple listening EXAs. I haven't found a reliable way to be sure which one will actually get the value. ![]() When you store a value on the M register, only one EXA can read it and if two EXAs try to read at the same time. it works pretty well.Ĭommunication between EXAs: This one makes things so hard. Using files to store "variables" from EXAS feels like juggling as you have to constantly jump back after accessing a value to change it. In the end I decided to create a file for the EXA to hold its "variables" but.įiles: It'd be nice to have the option of not advancing the pointer when you write or access a value from a file. You can use the T register to hold temporal data, but nothing more permanent like speed which needs to be persisted. Registers: One real register for each EXA/Sprite makes things pretty hard. If anyone has good solutions to these problems I'd really appreciate it: I'm not sure I'm getting all the posibilities when programming this thing and probably my code could have been much better, but I did this over the course of a few hours today and did my best to work around the limitations of the machine. So I tried my hand at creating a small homebrew game for the Redshit today. It's the first game from this dev I've tried and I can't wait to try the other programming games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |